A Checklist for Kids Virtual Worlds

In February I  was honored to be part of a Panel on Virtual World development at Engage 2010 at the NY Toy Fair.
In “The Tactical Perspective:  A Best Practices Checklist” we discussed the process of migrating brands online, including a typical product development roadmap and timeline.  At a high level we covered the different phases of production [...]

Should Designers Script?

At last years LOGIN conference Peter asked me to do a debate.  Knowing that I was bit outspoken in my views on technology and game design he pitted me against Isaac Barry of Gamehouse.  Our topic… “Should game designers be allowed to write code in a  scripting language”.
Watch the video if you want to get [...]

Why not C Sharp?

The choice of which technology and language a project is built on can be divisive. We wed ourselves to the tools we know best and identify with the solutions we employ.   While there are zelots in the PC vs Mac debates, the hotter arguments in tech circles frequently revolve around what technology will mean success.
One debate that [...]